Some suggestions might be: When you get past the point of using 1000 Needles you will With 104 spells to choose from now and only 24 spell slots, spell selection has literally never been harder. Essentially, finding all 49 spells is one giant collect-a-thon that will take you to every corner of Eorzea. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. You can come up with all kinds of creative combos. You must be alive as it dies in order to learn the spell. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. game really starts for Blue Mage at max level, so it's better to just get there The best options for Materia will boost your Critical Hit and Determination, to squeeze the maximum you can in terms of damage. Players must first complete the main scenario quest The Ultimate Weapon.. Completion of this quest will also award you with a Rainmaker staff, equipping this and the Blue Mage soul will activate the job at level 1. Deals fire damage with a potency of 110 to all enemies at a designated location. Final Fantasy XIV Blue Mage spells: all the job abilities you can learn. This seems to be false info, tested w/ 5.15 patch and could not learn spells without first seeing them used. Blue Magic, also known as Blue, is a Magic skillset in Final Fantasy V. It is the special ability of the Blue Mage, and marks the first way in Final Fantasy to use magic learned from enemies. True to its design in older Final Fantasy games, The Blue Mage is a spell thief that adopts abilities from a wide range of monsters. * Active actions cannot be changed during combat or during certain duties. For launch at least; up to 24 spells can be set at a single time, you can save up to 5 presets). These spell totems are gained after learning 5, 10, 10, & 20 other spells. You don't have to be hit by the ability in question, but the monster does need to cast it before it dies. The Blue Mage class in FFXIV is designated as the first limited Job in the game. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. When defeating the monster whos used the appropriate move, there is a % chance to learn the spell and that seems to be determined by the spells rank. Up to five different active sets can be created, allowing you to switch quickly between your preferred combinations of active actions and hotbar slots. Now he loves a good RPG and sinking into a strategy game or two. Debuff potency reduced to 5%. They don't learn new spells by just leveling up. Mage tags an enemy and the max level player kills the enemy. The level 40 quest requires that you learn 1000 Needles, The level 50 quest requires that you learn Glower, /blueaction is used for casting spells, much like /action & /petaction (/ac & /pac, perhaps /bac will work for shorthand /blueaction), /bluespellbook is used to set (equip) Blue Magic spells or to unset them. Here's the full list of all 49 Blue Mage abilities along with the requirement for unlocking them. If a monster uses the spell, then all the BLUs die, get rezzed, and it wasn't a full wipe (lv70s helping during Primals for example), the BLUs can still learn the spell without having to see the spell used after they were rezzed. until you reach level cap. means using vendor/crafted gear below 50, and then Tomestone of Poetics gear Deals wind damage with a potency of 220 to all enemies at a designated location. The level 10 quest requires that you learn Blood Drain. Afflicts the target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation. This is also true for Leviathan teaching Aqua Breath instead of Ultros. A one-star spell is easy to learn, but a five-star spell might take you a few tries. Retainers cannot be assigned the blue mage job. For more detailed information on each spell, please refer to these links: /u/ZeroTheBardbarian's list with extra information: /u/AtrumNuntius's maps with spell locations, u/Gregkow for pinning down the requirements for "Perfect Blue". An exception has been found with Chiggoes teaching Blood Drain instead of Bats. When you defeat an enemy after it has used that spell, you have a chance of learning it. Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. can learn 1000 Needles. Players should use a standard experience (XP) to increase items they may already have, such as the Brand-New Ring and Friendship Circlet. can do this at level 1. Deals lightning damage with a potency of 90 to all nearby enemies. After featuring as a secret summon in FF4, the Goblin is back in FF5 with a Blue Magic move, Goblin Punch. After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. Rather than gaining new actions by increasing in level, blue mages learn them from enemies. Blue Magic Spell List & how to learn every Blue Mage skill Goblin Punch. Usually, jobs follow a set path of slowly gaining extra abilities and mechanics as you master them, but the Blue Mage has its own ideas, and it's not keen on following the rules! All Blue Mage spells can be used at Level 1. So if you have friends helping you with harder spells, make sure they raise you before killing the monster! RELATED: Final Fantasy 14: Endwalker - Beginner's Guide To Playing Sage. Delivers a threefold attack, each hit with a potency of 150. A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. There isn't really a great answer to this since there are many options. Patch 5.15 (60 cap) spells available here. Archived post. person being powerleveled doesn't even have access to that (e.g. Blue Mage gets massively increased experience from enemies in the open world *Note that these Job Quests are separate from gaining spell totems, which unlock a few new spells. Deals wind damage with a potency of 180 to all enemies at a designated location. not be in a party with the max level player or they will receive very Shadowbringers yet, then the highest level enemies available should be used. Thanks to the FFXIV wiki (opens in new tab) for all the research. Blue Mages can technically play any role tank, healer, or magical damage. It's always worth completing job quests, as you'll unlock a raft of job-specific abilities along the way. You'll know you successfully learned the spell when the words "Action Learned" cover the screen. Weekly targets are available for certain performances, indicated with an icon.There are three levels of difficulty for weekly targets: novice, moderate, and advanced.To view the conditions, select a performance with a weekly target, marked with an icon. Deals unaspected damage with a potency of 120. This page can also be used to help when doing roulettes with This system makes Blue Mages unable to queue up with other players in party instances such as Duty Roulettes and Deep Dungeons. Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.Various rewards will be granted upon completion of these duties. Want to know what Blue Mage spells you can learn? This is also true for Leviathan teaching Aqua Breath instead of Ultros. Blue Mage Spells Learning Guide. All spells you have learned are recorded in the Blue Magic Spellbook. casts. The following text commands can only be used with blue magic spells you have acquired: *Note that weapons are purely cosmetic for BLUs, the stats from the rest of their gear is weighted more heavily to compensate. Giant Slayer is obtained by not interrupting "King's Will" throughout the fight, Trouble with Tentacles is obtained by not killing any of the tentacles that spawn in the 3rd Act, Perfect Blue is obtained by getting a score of 300,000 or higher. 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Turn 1, The Binding Coil of Bahamut - Turn 2, Bestial Node from Stage 15 Masked Carnivale The Me Nobody Nodes, Level 50 Flame Sergeant Dalvag in Northern Thanalan (Rank B Elite Mark), Level 50 Dantalion and Phantom Knight in dungeon Tam-Tara Deepcroft (Hard), Level 50 Siren from dungeon Pharos Sirius, Level 50 Tonberry King from dungeon The Wanderer's Palace, Level 50 Typhon from Trial The Dragon's Neck, Typhon from Stage 20 Masked Carnivale Miss Typhon, Level 50 Cuca Fera from dungeon The Stone Vigil (Hard), Level 50 Horde Armored Dragon from Trial The Steps of Faith, Level 50 Enkidu from Trial Battle in the Big Keep, Level 50 Kraken from dungeon Sastasha (Hard), Level 50 Frumious Koheel Ja from dungeon The Wanderer's Palace (Hard), Level 50 Karlabos from dungeon Sastasha (Hard), Level 50 Garuda from Trial The Howling Eye (Extreme), Level 20 (or Level 50) Ifrit from Trial Bowl of Embers (or the Hard and Extreme versions), Level 50 Titan from Trial The Navel (Hard or Extreme), Level 50 Ramuh from Trial The Striking Tree (Hard or Extreme), Level 50 Shiva from Trial Akh Afah Amphitheatre (Extreme), Level 50 Leviathan from Trial The Whorleater (Hard or Extreme). 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